pub struct MultiProgress { /* private fields */ }
Expand description

Manages multiple progress bars from different threads

Implementations

Creates a new multi progress object.

Progress bars added to this object by default draw directly to stderr, and refresh a maximum of 15 times a second. To change the refresh rate set the draw target to one with a different refresh rate.

Creates a new multi progress object with the given draw target.

Sets a different draw target for the multiprogress bar.

Set whether we should try to move the cursor when possible instead of clearing lines.

This can reduce flickering, but do not enable it if you intend to change the number of progress bars.

Adds a progress bar.

The progress bar added will have the draw target changed to a remote draw target that is intercepted by the multi progress object overriding custom ProgressDrawTarget settings.

Inserts a progress bar.

The progress bar inserted at position index will have the draw target changed to a remote draw target that is intercepted by the multi progress object overriding custom ProgressDrawTarget settings.

If index >= MultiProgressState::objects.len(), the progress bar is added to the end of the list.

Removes a progress bar.

The progress bar is removed only if it was previously inserted or added by the methods MultiProgress::insert or MultiProgress::add. If the passed progress bar does not satisfy the condition above, the remove method does nothing.

Waits for all progress bars to report that they are finished.

You need to call this as this will request the draw instructions from the remote progress bars. Not calling this will deadlock your program.

Works like join but clears the progress bar in the end.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

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The type returned in the event of a conversion error.

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